A Quick Tidbit Bidi Post November 21, 2007
Posted by mitchfrizzell in Awesome, Random Info.add a comment
If you are ever talking about someone behind there back (no!), and that person should enter the room, there’s always a few moments of uncomfortable silence as you try to think of something else to talk about. Should this happen, here’s a nice little tip to help you out.
Use the following phrase: “My code was overwriting the default Unicode directionality algorithm.” This can be preceded by phrases like “Turns out the problem was…” or, “It was a simple solution, as my…” The best thing about this line is that it easy to remember, and, unless you deal with character encoding, you most likely won’t know what it means. It sounds rather technical, though.
Even More (PSP) Games I Looking Forward To November 14, 2007
Posted by mitchfrizzell in PSP, Random Info.add a comment
On December 25, I’ll have my very own shiny PSP. So, in preparation for that day, I’ve researched a few great PSP games that will grace my collection some time in the (far) future.
One Dead Ogre is Always Better Than 4 Wounded Ogres November 5, 2007
Posted by mitchfrizzell in Awesome, Web Programming.5 comments
While playing almost any RPG, you’ll quickly learn that the best way to survive random encounters is to stick to the above rule. The reason? Most games do not penalize the enemies for having low HP. So, if you spread your attacks around, you’ll still be getting hit 4 times, no matter how low the enemies’ HP are. However, if you focus your attacks on one enemy at a time, you will lower the amount of attacks by one each time an enemy falls.